Hi! My name is Conrado Laje

I’m a Technical Sound Designer and Audio Programmer specialized in building audio systems and tools for Unreal Engine. Thanks for stopping by!

I currently work at SweejTech as an Audio Programmer, contributing to the development of cutting-edge audio plugins for Unreal Engine. I also collaborate closely with sound designers, building custom tools and implementing audio systems directly in-game.

Previously, I worked for five years at Robi Studios as a Technical Sound Designer, where I designed and implemented all the audio systems and sound design for the game Blue Fire, and the unreleased Solar Raiders.

I’m also the creator of the Unreal Engine audio plugins Audio Metering Pro, and the free version Audio Metering Lite, which has surpassed 37,000 downloads on the Epic Games Store.

In parallel, I’ve been teaching Audio for Unreal Engine and Audio Programming for the Image Capus course Game Audio” course for five consecutive years.

Feel free to explore my Blog, where I share thoughts and breakdowns on building dynamic audio systems in Unreal Engine and other game audio topics. I hope you’ll find it interesting!

Sound Design

Field Recording

Unreal Engine

Audiokinetic Wwise

REAPER DAW

C++ Programming

For the time being here’s a trailer of Blue Fire, the last game that I’ve worked on. Personal audio reel and showcase coming soon!

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