Behind the sound of Blue Fire | Mixing 2D and 3D music with Wwise Callbacks
Hello everyone! In this series I’ll be explaining some of the audio features that I find interesting in Blue Fire. In this blog I will show how I mixed 2D & 3D music!
Hello everyone! In this series I’ll be explaining some of the audio features that I find interesting in Blue Fire. In this blog I will show how I mixed 2D & 3D music!
Hi there! My name is Conrado Laje, and in this post I will show how to automatically create and place Ambient Sounds to a level, using Unreal’s Editor Utility Widget system.
Hi there! My name is Conrado Laje, and in this post I will show how I made a musical timer “clock” sound using Callbacks in Wwise.
Hi there! My name is Conrado Laje, and this is my journey into getting better at Game Audio. My fourth step consist in build an utility system for mixing audio and test mixing ideas. Hope you find it intresting!
Hi there! My name is Conrado Laje, and this is my journey into getting better at Game Audio. My third step consist in build a dynamic ambience system. Hope you find it intresting!
Hi there! My name is Conrado Laje, and this is my journey into getting better at Game Audio. My second step, is trying to build a dynamic music system using the UE5 Quartz Subsystem. Hope you find it intresting!
Hi there! My name is Conrado Laje, and this is my journey into getting better at Game Audio. My first step, is trying to make a rounded and fully playable game, for the purpose at improving my skills at programming and logic in Unreal. Hope you enjoy as much as I did!